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Chapter Two:
Welcome to Neolithic Village

Mankind has been living in the Neolithic Village environment for 10,000 generations.  Mankind's thinking is well adapted to this environment, which means a lot of instinctive thinking -- fast and comfortable thinking -- works well here.

The environment

 

Modern humans came out of Africa about 2,000 generations ago (40,000 years) and reached the Americas about 700 generations ago (14,000 years). There have been, and are today, humans living in hunter-gatherer societies on all continents but Antarctica, so there is a lot of diversity in what I'm calling Neolithic Village.

There are also many common features, and those are what I will concentrate on.  It's the common features that have pushed the gene pool the longest, so those have had the most effect on human thinking.

The Common Features

 

Here are the common features:

o The size of the group living in a Neolithic Village ranged from an extended family to a few extended families living together.

o Females mostly gathered food and raised children.  Males gathered and hunted, and provided for females and children.  The social structure was informal, so decision making was based on consensus.  Some of these groups functioned like matriarchies, some like patriarchies, and most like a mix of the two.

o Child raising was decentralized.  There was a "sea" of children in the village being raised by a "sea" of care givers.

o Older people, those beyond reproductive age, were still valuable to the group as knowledge repositories.  Oral history was the most common tool for keeping long term community  memories. 

o Exile from the village was a common happening. It might be to resolve a dispute, or for other reasons. The exile could be temporary or permanent. A common temporary exile was for young adult males to leave the village and "sow their wild oats" in some fashion.  Another common exile was for a bride or groom to take on an arranged marriage with another village.

o Unexpected disasters were also a common happening.
The kinds, causes and magnitudes were numerous. (One of the biggest changes civilization has brought is the steady reduction in the calamities a human community faces.)

o The village was semi-nomadic. Moving for a new food source or to avoid an oncoming disaster were common.  This meant that traveling light was important.  On the other hand, tools are also important, so there was a lot of tension in deciding what to possess and when to move.

 

Thinking adaptations to this environment

o Group size:

The size of the group could be limited by many things.  The important one for thinking processes is the energy devoted to dominance checking -- the checking of who is who in the group pecking order.

As a group's size grows, the number of checks grows according to the Fibonacci Sequence. 0, 1, 3, 6, 10.... In other words, it grows quickly as size goes up.

This is a problem because each check takes some time and energy and causes some stress.

Because the health and well-being of group members can change on a day-to-day basis, there is an incentive to have frequent checks.

But, if the checking happens so often that leaders get exhausted, and their replacements get exhausted, and their replacements get exhausted... the group is too big.

The fix is easy: split the group.  The number of checks going on in two separate smaller groups is dramatically less than in one large group: problem solved.

The not-so-surprising fallout of living in small groups is developing an us-versus-them way of thinking.  Outsiders can be dealt with, but they can't be trusted like insiders.  Note that this "don't trust strangers" thinking is adult thinking, not children thinking.  I will talk about why this happens later.

o Females gather and raise, males hunt and provide

This is a big change for thinking in males from average primate thinking.  Females of most primates raise children and form groups that move around together.  Most herbivorous mammal males don't socialize much.  Once they mature beyond needing mother's care, they go it alone until mating season.  Then they come back to the female groups and fight each other over the females.

For males to be around females a lot, and not fighting each other a lot, and giving food to females and young a lot... this is a big, big series of changes in male thinking. Mother Nature, Design Engineer was hard pressed.  Here are some resources she kludged from:

  oo Child thinking is very different from adult thinking.  Children don't dominance dispute adults... not those that have grandchildren, anyway.  Children learn, and children hang around mothers.  So, a fairly quick kluge to get males to hang around females and not dominance dispute so fiercely and frequently is to extend elements of child thinking into adult male thinking.

  oo Males like hanging around women who are sexually receptive.  So, extending female sexual receptiveness to “all the time” is another quick kluge.

  oo Female thinking includes a lot of child raising thinking.  So, how about moving some female thinking into males?

This is how Mother Nature, Design Engineer's experimenting tends to work.  She doesn't like creating brand new solutions as much as she likes moving existing solutions to new tasks.

So, to adapt from pre-Neolithic Village environment to Neolithic Village environment, male thinking probably had to go through more change than female thinking.

New Technology Surprises

 

There are surprises, of course.  One is that while males may have become more cooperative, they for sure didn't give up wanting to dominate the show, and they haven't.  Another is that males care a lot more about the tools than females.  Males like the toys, especially the new ones.

Another not-so-surprise is that the old herbivorous male thinking patterns are not completely gone, and these older thinking patterns will show themselves when conditions are right. Stories of men fighting over women are a staple of story telling throughout the ages.

o Old people are valuable

For most mammals, the end of reproductive ability signals the end of value to the species – and the oldsters quickly die.  Humans are a noticeable exception – oldsters live for many years.  What this means is: grandparents can help grandchildren survive, and Mother Nature, Design Engineer nods her head in approval at humans who live well beyond reproductive age. 

She shows this care in a very tangible way: the human brain of older people is not the same as that of younger people, and the changes occur in an orderly fashion.  If grandparents had no influence on the success of their grandchildren, the changes in old people's brains would be random changes... because the changes wouldn't make any difference to the outcome of the "grandchild test".

Because old people are valuable, the humans of Neolithic Village learned to think respectfully of old people.  Even though they are slow and infirm, the younger members of the community don't routinely grab their food and starve them to death.

Keep in mind: Old people are shown respect because they are valuable.  They are valuable because they know a lot and they are wise.

Pop Quiz:

Q: What important human invention took away a valuable commodity function of old people?

A: Writing.  Writing remembers even better than old people, and costs a lot less to maintain.

What this means is, old people were a lot more obviously valuable to the community in Neolithic Village days than they are today.

o Exile is common

The effects of this on human thinking are subtle.  The most noticeable is the negative thinking about the group this brings out in the exiled person. People are used to belonging. When you are told you no longer belong, it's pretty scary and upsetting.

o Unexpected disasters are common

The world of Neolithic Village is hugely uncertain.  Lots of stuff happens without warning and without reason. Humans had to be resilient, resourceful, and go with the flow. This uncertainty didn't stop them from looking for patterns.  They looked hard to see if they could forecast both good times and bad times.  But, even with their best guessing, surprises happened, and they had to be adapted to.

o The village was semi-nomadic

Humans are comfortable with moving around.  The move can be for benefit, or to avoid disaster.  Moving to a better job opportunity and vacations away from home are modern variants of semi-nomadism.

 

Where Neolithic Village environment thinking shows up in modern society

 

o Us versus Them

Our world is increasingly globalized.  Each of us does things with a lot of different people, either by directly communicating with them, or by using products that other people have created, other people have transported, and other people marketed to us.

In the face of this wide net of value added to our lives by strangers, we still feel more comfortable dealing with familiar faces, and family faces in particular. This "familiar is better" thinking is an instinct that comes from Neolithic Village living.

One of the odder places this familiar-is-better instinct shows up is on TV. TV news and TV entertainment shows are dominated by familiar faces.  These TV personalities are high-technology relatives -- they share space with us on a daily basis. In the same vein, constant repetition of advertising is stimulating the familiar-is-better instinct.

This is an instinct that grows in strength with age. Younger people don't feel it as much; older people feel it a lot.

Cult Thinking

 

Another way this us-versus-them instinct shows up is in closed membership cults. This kind of cult is built on developing strong us-versus-them thinking.  This cult way of thinking becomes very comfortable for members, and this comfort is the source of the "brainwashing" accusations that are often spread about closed membership cults. These cults also bring out a second aspect of Neolithic Village thinking: exiling.  When members who have become comfortable with cult thinking are thrown out of a cult, they are often very unhappy.  They are unhappy, but they often hang around the edges of the cult and say bad things about it – the cult is still very much on their mind.

 

o Men provide for the family, women keep the household and raise the children

This "traditional" family image dates way, way back. One modern implementation is that a man earns a paycheck, then hands it over to his wife, who organizes its spending.

When we see quaint 50's era advertising about American families, it is emphasizing this way of thinking. Americans of the 50's cherished this image because they longed for the placid "good old days" before the traumatic upheavals of the Great Depression and World War Two, and advertisers were happy to oblige by producing these images.

 

o Respect old people

On the face of it, in modern society, old people are a social burden -- they consume a lot and provide little. But people of all ages still show respect for old people.

This feeling of respect is a holdover from days when older people added a lot of value to the community by contributing memories and wisdom.

From writing onwards, all the new communication tools humans have invented have steadily diminished the value of old people as repositories of knowledge and wisdom.

This respect for old people is a good example of an old idea dying hard.  It's also an example of the variety of thinking that exists in the human community.  Old people are mostly respected, but they are also preyed upon -- there are alternative ways of thinking in every human community.

 

o Exile is common

Raising a human from childhood to adulthood takes a lot of resource. If an adult is lost to the community, the community loses a lot of investment.

In spite of this expense, tossing humans out of a community happens often.  The toss-out can be voluntary -- when "the brightest and best" leave -- or it can be involuntary -- stoning, hanging, imprisoning, riding someone out on a rail.

Human communities view tossing out members as routine, but risky and expensive.

o Unexpected disasters are common

Dealing with change is very much a part of the human condition. The media likes to make big news of disasters, and treat each one as unique, but, in fact, they are very much a part of the human condition.

Mother Nature designed humans with a lot of adaptability. At first glance, this looks like an odd choice. Adaptability, like redundancy, is an expensive way to design. Adaptable designs are slow and expensive compared to dedicated designs.

But, when change comes, and disaster is just one of many forms change takes, adaptability works a whole lot better than dedication.

 

o The village was semi-nomadic

Humans move around a lot, and they don't mind doing so. This comfort with moving has deep roots.

 

Summary

Those are some human features that come from Neolithic Village thinking.  The Neolithic Village environment has been around a long time, so human thinking has had a long time to adapt to it.

There is one more important style of human thinking that developed during the Neolithic Village period.  But it's a big enough issue that it gets its own lecture.

What is worthy of its own lecture?

A thinking style that has powered romance, fashion, passion and heartbreak since man became human -- thinking about beauty.