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A Doc Feelgood Adventure Report |
Marae Lassel Island |
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| back to Doc Feelgood's Cast and Bash Clinic | back to Doc Feelgood's on Wintersebb |
Marae Lassel Island opened with the release of Dark Majesty, and to visit it, you need to subscribe to Dark Majesty. (Subscribing is all it takes. There is no change in client software.) Once you are subscribed to Dark Majesty, the Marae Lassel Island portals will activate for your characters.
This island map extracted from AC Explorer, which I recommend. |
Marae Lassel IslandPortals from the mainland bring you to the South Coast areas. The south coast is a gentle area inhabited with low level monsters suitable for low level characters. There are three cities in the south coast: Green Spire, Blue Spire, and Red Spire. Monsters get steadily tougher towards the north of the island. Near the north coast are monsters such as Canescent Mattekar (100th level), Chaos Wisp (200th), Armored Tusker (300th), and Vapor Golem (367th). The center plateau (Marescent Plateau) is isolated from the surrounding lowlands, and level-restricted to 35th+. The portal to the plateau is at the south end. Like the rest of the island, monsters get tougher going north. Unlike the rest of the island, the north end of the plateau is a wasted region overrun with Olthoi. Most of the dungeons on the plateau are Olthoi Hive dungeons of various sorts, and the entrances to these dungeons spawn randomly in the north plateau area. There is an Aun Tumerok town a short run north of the plateau portal. There is another tumerok town, of Hea Tumeroks, in the marsh land on the west coast. None of the portals on the island are tieable summonable or even recallable. There are no lifestones, either. This is a tourist place, not a place to live. The loot and xp here are great: the monsters are generous in what they drop and the quality is very high.
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Wilderness hunting on Marea Lassal is generally easy. The spawns are sparsely packed so there is usually running room when you get in trouble, and it is easy to pick the level of monster you wish to deal with.
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First view of the island: The tower in the distance is the town of Green Spire -- an elaborated version of the Tou tou lighthouse. The merchants of Green Spire are installed in the tower itself. It's a neat concept, but all the circling up and down stairs gets "old" quickly. |
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Looking the other way at the Green Spire portal. |
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One of the "staples" to hunt on the island are
Carenzi. These "puppy dogs" are fairly slow and fairly
modest damage-doers. They always attack low and do slash or pierce
damage. They use no magic, but they are tough to hit, and come in
large packs. To fight them easily, tease a few at a time away from
the packs. The carenzi come in steadily fiercer versions as one moves north. Doc (42nd) is partial to Ferals (75th level). All the Carenzi attack low and drop generous treasure. Their pelts can be turned into town collectors for additional XP and treasure. Ironically, even though they attack low, they can also attack people who jump up on the rocks in their areas -- no perching to escape these puppies! |
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Another island staple are Siraluuns. These birds also
attack low and do slash/pierce damage, and come in steadily fiercer
versions as one moves north.
The Siraluuns have a short awarness range and won't pursue far, or stay in a combat that is far from the spawn point. They have a lot of hit points, a fast regen rate, and are pierce resistant. Franky (32nd) has a hard time with Strand Siraluuns (60th) because they regen faster than he can damage them, but Timbers (40th) he can take down just fine. The Siraluuns drop parts - claws and feathers - which various collectors desire. Each collector wants parts from different species. The Kithless (90th) drop feathers for beautiful headgear and dresses. |
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Dual Fragments are back in a big way. They are all over the north end of the island. They are not hard to hunt, either, because the spawn points are widely spaced so it's easy to slip between other, more hazardous, inhabitants. |
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Doc and Angiel are at the entrance to the Marescent Plateau.
The portal inside is restricted to Level 35, or higher. The plateau
is the home to the second of two varieties of Tumeroks that inhabit the
island (Hea and Aun). The Plateau variety (Aun) are "native"
and look very different from the "civilized" kind (Hea) -- which
look like, but are not the same as, the Tumeroks we see on mainland Dereth.
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At the north end of the island are many larger version of old familiar monsters. This Canescent Mattekar is an example. If you look carefully, very carefully, you can see Doc and Angiel working this behemoth, fore and aft. |
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There are also plenty of new monsters. This alien looking thing is a Scathisa, found on the plateau. It does lightning damage and is hurt best with acid attacks. |
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On the plateau the Olthoi will sometimes swarm. When they do, Brood Nobles, such as these, will come out. They are very fast and very tough... doing bludgeon as well as pierce damage. |
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The Olthoi swarm when you disturb this Tumerok, Aun Kamaula,
from his drumming. This is part of the Olthoi Queen
quest.
He is not easy to disturb, you have to give him and his cohorts a Pyreal Bell, and getting those is a quest of its own. But should you succeed in doing so, the gatekeeper of Timeru, the Aun city, will not let you into that city for a long time -- three weeks. |
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Aun Kamaula talks with you, but most Aun Elder Shamans prefer to fight. With a rat-a-tat-tat on their drums, they call up spells, and watch out! Try not to take these Aun Elder Shamans on in groups, they can use their spells to mutually protect themselves. |
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Zharalim is a named bandit who wanders the north end of the plateau. The "blasted look" scenery is devastation caused to the north end of the plateau by Olthoi incursions. |
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This is an Eviscerator in Eviscerator Lair, north end of the plateau. Loot dropped by Eviscerators is perhaps the finest found on Dereth. (well...at least most expensive... in the December 01 patch) Loot includes the famed Eviscerator Pincer which can be turned in for over a million xp. |
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